tag:blogger.com,1999:blog-7248515008776497550.post1505427693264796931..comments2024-01-26T00:11:47.278-06:00Comments on Mesmerized by sirens: Non-human Level LimitsPhilosophical slumberhttp://www.blogger.com/profile/09585095964577331413noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7248515008776497550.post-43918711141419311692012-02-28T16:30:17.464-06:002012-02-28T16:30:17.464-06:00My brain was mush yesterday and I couldn't get...My brain was mush yesterday and I couldn't get my thoughts in order and now I see you're closing the blog. I strongly agree with much of what you've said in this post. An XP penalty just doesn't do the job (no offence Jason) and even the double-up of XP for multiclass characters isn't enough to balance things. <br /><br />With all that you've written above CL I can't help wonder if it were tied to the age of the race that might just do the trick. For example, if elves live 10 times as long as humans, then perhaps the XP they need to increase in levels should be x10.<br /><br />My thinking here is that being an adventurer is like a career. A human fighter for instance might start in his mid-teens and as he ages and accumulates experience he increases in levels. Eventually he'll reach a point where his adventuring career will come to an end. Perhaps when he is in the latter stages of middle age. Logically an elf would follow a similar pattern but stretched out over centuries rather than decades. The need for the elf to accumulate 10 times as much XP as the human would not be a matter of it being harder for the elf, but simply that the elf would take 10 times as long to get there. This would take away the need for demi-human level limits.<br /><br />I don't think I've explained this very well, so I hope you can get what I am trying to say.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7248515008776497550.post-63057088903235752642012-02-27T09:21:04.425-06:002012-02-27T09:21:04.425-06:00Post-2E (3.x and 4) don't have demihuman level...Post-2E (3.x and 4) don't have demihuman level limits. In my AD&D games, however, I handle it just by removing level limits and compensating by giving humans a flat +5% XP bonus. This allows demihumans to advance as high as they like, while assuring that the shorter-lived humans, who tend to be tenacious and driven, advance in their chosen field faster.The Grey Elfhttps://www.blogger.com/profile/14696474020129732936noreply@blogger.com