A splendiferous old fantasy rpg among us

You can currently found the complete edition of Chivalry & Sorcery: The Rebirth at RPGNOW following this link.

I downloaded it today, and what is awesome is that they provided as a FREE download not only the main rulebook but "Magick & Miracles" and "The Game master's handbook" as well, so what you can get absolutely fo free is the entire fourth edition of "Chivalry & Sorcery" fantasy role-playing game.

Sure, this is not the legendary 1st or 2nd edition, but if you have never tried this old fantasy rpg (published for the first time in 1977), you should really give it a try.

I regard Ed Simbalist as the greatest mind behind the rpg history, and if you are curious you can read what he himself thought and wrote about the differences between Dungeons & Dragons and Chivalry & Sorcery following this old post of mine. 

If you don't download these three books for free, you know you are destined to hell in the afterlife.

The Balrog and the Finger of Death

Today i stumbled upon this wonderful article, and i couldn't have explained it better myself, because it contains many points that i agree to, especially the one concerning the almost-useless role of miniatures (i have never used them).

But the article touches other points that are of interest even nowadays, especially considering the direction that a game such as "Dungeons & Dragons" has taken since 3rd edition, namely, the excessive use of combat rules, that - again - shouldn't become more important than role-playing.


Old school seems old sometimes

At times i feel as if i am in a solitary grotto, surrounded by books no one cares about anymore.

I tell young players that i just played 1st edition AD&D and they blink their eyes saying that in those times things were confused and complicated.

I should take notice more often that i actually live in the past, and that my comrades blogger do as well. So, in one sense it is true, we are the custodians of this hobby- we can teach youngster from where it all started, how it was like to play in the beginning, we are becoming historians even if we despise this word.

We are becoming historians as each year passes.

The conundrum is, is it worth persevering in playing old games?

We old schoolers usually flaunt our wealth, showing that we own, that we know and play old, vintage and rare-to-find games, but this parade doesn't usually raise interest in the public, particularly in the young public.

How to thwart these doubts and difficulties that sometimes arise?

Strenghtening our passion and ignoring the indifference shown by the general public who are playing new games? Maybe.

It's strange to always think about the past while the arrow of time goes in the opposite direction.


Clark Ashton Smith: A Critical Guide to the Man and His Work

For just 5 dollars, you get the digital version of this 200 page book about the bard of Auburn.


You can buy the book here


The misleading history of our hobby

Whilst reading Pegasus magazine issue #8, i stumbled upon a pretty positive review written in July 1982 about the game "Beasts, men & gods" which was recently republished in its 2nd edition.

The reviewer goes so further as to say that BMG is "one of the better fantasy role-playing systems around today". Because the time was 1982, there already were several fantasy rpg's to which you could make a comparison (see here).

As for the magic system we learn that "it is extremely logical, and other systems would do well to examine this one".

The only shortcoming of the book seems to lie in the absence of an introductory adventure/scenario, as the reviewer stresses at the end of page, without forgetting to heartily recommend the game to the audience.

I admit that i've never played this game, but at the same time i am baffled by the lack of posts in the OSR blogs about it.

Being apparently a good fantasy rpg and given that it was re-released in our time for OSR enthusiasts (who should presumably rejoice when old fantasy games resurface in our epoch), to what one can ascribe this lack of interest?

The only reason i can think of is the usual one: lack of awareness about these games of niche, as i am realizing more and more while i read Designers & Dragons (link). I was so excited about such a book when i heard about it, i purchased it and though it covers a lot of useful information it entirely skips many fantasy games just because they didn't quite "hit" the market at that time.

It is such a pity. There are so many gaps to be found in even such a great book as Designers &Dragons above.

But as for Beasts, men & gods, i suspect that there is something more to blame. We are not living in the eighties now, and we all are globally connected.

The fact that an old fantasy game, albeit available doesn't rise interest or curiosity at the very least makes me wonder that at the bottom there is a sort of psychic lethargy underlying. One more time, the history of our hobby is neglected and i surmise it will always be. The RPG encyclopedia does a better job at covering all the rpg's published through the years than does Designers & Dragons. It is to no avail to list the big games and pretend that the story ends right there, because it is just not true.


Feeria (1996)

In a fantasy world, the children of the gods fought a titanic battle for dominance and survival.
In Feeria you will be a Son of Light or mighty hero of humans trying to survive in a world full of dangers while seeking ways to destroy once and for all the intrigues of the Dark.
Feeria includes rules for creating countless characters, with more than ten faerie races and many races as well as everything you need to play the first adventure after reading the rules.




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