I think that is one of the reasons why i started being interested in the history of our hobby and that is what triggered my collecting mania.
The subtle feeling that there MUST be more than meets the eye.
You play Dungeons & Dragons for a couple of years, then you realize the many inconsistencies it has or you just aren't satisfied with one or two official mechanics of play - so, instead of trying to fix the problem by implementing an house rule that you just devised, you decide to look around to check if there exists another role-playing game that suits your needs.
You play Dungeons & Dragons for a couple of years, then you realize the many inconsistencies it has or you just aren't satisfied with one or two official mechanics of play - so, instead of trying to fix the problem by implementing an house rule that you just devised, you decide to look around to check if there exists another role-playing game that suits your needs.
Yes, at that time (when i discovered for the first time games such as Rolemaster, for instance) i felt that D&D encroached on my intellectual horizon, preventing me from relishing higher tastes.
Higher tastes.
Higher tastes.
The attitude of keeping playing Dungeons & Dragons blindy, without considering all the other fantasy role-playing games that were produced and published in the past, thus ignoring all the different perspectives would have jeopardized my entire game life.
Most of all, what i wanted to accomplish was to find out which were (in my opinion, of course) the best fantasy rpg's ever published in the history of our hobby.
Imagine that someone prevents you from knowing some important pieces of information, and therefore you are doomed to experience just a portion of the whole reality.
In this way, the consequence might be that you will be able to experience a crass kind of entertainment, a crass kind of joy (yes, i am using the word JOY, because that is what i feel when i play, so it is not an over-statement). You will never come to know that "unknown joys" are there and await to be picked up and savoured. No one tells you that.
In this way, the consequence might be that you will be able to experience a crass kind of entertainment, a crass kind of joy (yes, i am using the word JOY, because that is what i feel when i play, so it is not an over-statement). You will never come to know that "unknown joys" are there and await to be picked up and savoured. No one tells you that.
You never felt in danger like this?
And, more importantly, the so-called "Millennials" are missing something valuable not knowing the predecessors of the latest edition of D&D that they are currently playing?
And, more importantly, the so-called "Millennials" are missing something valuable not knowing the predecessors of the latest edition of D&D that they are currently playing?