Since i found this discussione about the only adventure ever published for P&P (which came out as a boxed set), here it is: a killer dungeon, but very inspiring.
I love the plot and everything else, and i think you could easily adapt it to other fantasy systems.
http://dfiles.eu/files/8evfthoeo
2014/01/29
2014/01/27
While the world rejoice for the 40th anniversary of D&D, i celebrate 30 years of Powers & Perils
Powers & Perils was published by Avalon Hill in 1983 and, as of today- still has a devoted community (which can be reached at www.powersandperils.org ).
According to the "worldwide players list" (here), there are more or less fifty dungeon masters scattered around the globe who are able to handle sessions of this game and who still do.
To celebrate thirty years of this old-school fantasy rpg, vituperated by many and loved by many others, i prepared a special file containing all the five books in a gorgeous (i think) format.
Grab this and you'll have 224 pages of goodies at your fingertips in just one PDF file, quite different from the dry-looking files you maybe downloaded in the past from the official site.
http://dfiles.eu/files/tj55z2e7d
2014/01/26
2014/01/23
Nimolee (a video)
...a massive 185 pages and includes a colour map page, an index of frp
articles and some other essays.
The book expands on the rules of early D&D to make them more realistic as well as providing a new campaign setting. Only 100 copies were ever printed.
The book expands on the rules of early D&D to make them more realistic as well as providing a new campaign setting. Only 100 copies were ever printed.
2014/01/13
Defeat system snobbery
Taken from "Different worlds", issue #7 (April/May 1980).
This was food for thought for me some days ago when i read it.
I still don't know if i basically agree with the author or not.
I consider myself kind of a "system snob" person, as the author calls them, but at the same time it's true whay he says-namely, that a good DM would be able to create a wonderful playing experience even using a fantasy heartbreaker system.
But i am particularly fond of his conclusions, that is: go and play (and come to know and make acquaintance with) as many games as you can in your life. That may only benefit you.
This was food for thought for me some days ago when i read it.
I still don't know if i basically agree with the author or not.
I consider myself kind of a "system snob" person, as the author calls them, but at the same time it's true whay he says-namely, that a good DM would be able to create a wonderful playing experience even using a fantasy heartbreaker system.
But i am particularly fond of his conclusions, that is: go and play (and come to know and make acquaintance with) as many games as you can in your life. That may only benefit you.
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