1) "Master of the game" plus "Role playing mastery" by Gygax (but i never read them, i am just curious).

2) Several articles in Dragon magazine and in White dwarf magazine such as these series by Lewis Pulsipher
3) This little books that entice me that i found on rpgnow.com (again, i haven't bought them yet)



1 comment:
"Never Unprepared" by Phil Vecchione. A solid walk-through on the creative process for GMing a game and helpful tips about organization and planning.
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