In a quandary about AD&D 1st edition

I don't remember how long did it take me to learn AD&D 2nd edition, but now i am in a state of perplexity as to the learning curve of AD&D 1st edition.

I'm not used to AD&D rules anymore, (meaning that i am acquainted with the rules but i could not run sessions under AD&D rules smoothly right now), but i was recently thinking how complex that set of rules is to a novice, that is, how long would it take for a would-be dungeon master to absorb both the Player's handbook and the Dungeon master guide of the 1st edition of the game completely.

Assuming an average "study" of a couple of hours per day, i think one month - one month and a half may suffice, but i could be proven wrong so i have interests in hearing opinions of others.


perdustin said...

Why bother? You're not exactly a fan of D&D (not that there's anything wrong with that.)

Catacomb librarian said...

because i think AD&D' learning curve may not be a steep learning curve after all

Anonymous said...

I don't think I ever played a "by-the-book" D&D (of any edition) session in my entire life. I think you just have to learn enough to have fun. If you have a competent DM, you can play an entire game drunk or completely sober and have a rip-roaring time either way.

I think the shift towards "rules-lite" RPGs is because of the social aspect; It was never about 17th level elves or making the perfect thief-magic user. It was about being with your friends, forgetting about your "dead-end go-nowhere" job, and just enjoying the fact that you're hacking and slashing your way through orcs until 3 AM.

Granted, there will always be people who are as serious as cancer about RPGs and all the more power to them; At one point in my life, so was I. I think as you get older, though, you start grinning and smirking a lot more during sessions. Kids want to prove that they can be serious; Adults want to prove that they can still have fun.

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