( i didn't write it myself..)
and this one on blogspot:
the part i like most in the article above:
"I purposely did not create a non-human or magic-using character. The magic system in P&P is very arcane and I didn't have that kind of time" [...]
Here this guy says:
Powers & Perils had some complexities, but they were mostly due to the rules centrally being written in a confusing way. The actual game wasn`t significantly more complex than, say, AD&D.
(More links to follow in the future)