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In AD&D i have always used this rule. Today i want to share it, it is rare stuff because it comes from "
Australian Realms", issue 13 (
here),one of the most elusive fantasy magazines around (good luck to find those issues on ebay).
But i don't want to store this treasure jealously, so here it is. To me, this is bible. The philosophical thought of Mr. Paul Mitting is the truth, concerning this topic.
1 comment:
Nice find! I'd like to see the armored mage's experience level incorporated into the chance of successful spellcasting. The article states that "familiarising the body to the... armour is predominately a function of time," yet a 20th level wizard is just as likely to fail as a 1st level novice of the same intelligence. Say, add the spellcaster level to the character's Int. score as a bonus and subtract the level of the spell being cast as a penalty.
This system presented is very similar to the "Arcane Spell Failure Chance" rules for armor in d20/D&D 3e. An armored spellcaster has a straight percent chance to miscast an arcane spell, regardless of character level or intelligence.
Some example failure chances:
Light shield 5%
Heavy shield 15%
Tower shield 50%
Leather Armor 10%
Chain Shirt 20%
Chain Mail 30%
Half Plate Armor 40%
Full Plate Armor 35%
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