I
always find myself dreaming of a game which can enable to transport
players inside the Silmarillion tales. After the glorious days of
Merp (which, as far as I am concerned are not expired), Decipher rpg
and finally The One Ring rpg I still wonder if the Silmarillion era
would be playable using these systems.
I
am doubtful that a fantasy rpg specifically tailored for playing the
Silmarillion will ever be published; but to entertain myself I
thought about what I would want from such a game, hence this post.
Firstly,
regardless of who is undertaking this job, I will just offer some
generic observations, which have nothing to do with play mechanics. I
could call them “corollary observations”.
While
i'm certainly not the highest authority on Tolkien on earth, -
nonetheless – I know I have my credential to have the right to
utter my position.
These
are the kind of expectations I would have in ANY case, in fact they
are the same I had had for “The One Ring” by Cubicle 7 when they
announced they would publish their game.
These
are the minimum requirements for me which are mandatory in order to
write an rpg based on Tolkien's works.
The
only thing I know for certain is that if someone commits himself to
such an endeavour, he should put a lot of passion in it and the task
would be a long-term one.
I
surmise he is a profound admirer of Lotr and The Silmarillion,
otherwise he would never have thought to do such a thing. I cannot
imagine otherwise.
Such
a thing must be taken seriously.
This
is due to the unique flavor which permeates Tolkien's work.
This
consideration alone should be enough to quiet us and cause many to
desist.
The
decision of embarking in such a quest entails at least three things:
- Study the original sources. Not only “Lord of the Rings” and “The Silmarillion”, but each volume of “The History of Middle-Earth” as well edited by Tolkien's son.
This
should take months and maybe years (unless you are one of those few
persons who can confidently affirm to be already conversant with them
up to the point you deem not necessary reading).
Quote
paragraphs, trying to infer possible mechanics of play from passages
in the books and the like.
- Take into account works previously accomplished by others who tried the same. I mean, we cannot ignore what others wrote about this and similar-related topics before us (Decipher Lotr rpg, for example).
Even
if we disagree with those works or we despise them entirely. A real
scholar worthy of this name always delves into the publications
available on the subject he is working on, however out-of-date, old,
and incomplete they might appear.
- Most importantly, being aware of the peculiar atmosphere surrounding Tolkien's works, which is quite different from Dungeons & Dragons. It is more important to preserve a tolkienian feeling rather than trying at all costs to emulate it with alien rule-sets.
What
is risky here is the possibility of turning a tolkienian role-playing
game into something unnatural.
To
sum it up, it's not that I maintain that it is impossible to create
an rpg based on Tolkien's “The Silmarillion”, but one can say
that, as of today no one ever succedeed thoroughly and a satisfying
tolkienian rpg of this kind doesn't still exist.
Therefore,
any skepticism is well grounded.
Currently
I don't have the energy and patience which would be required to help
someone developing such a product (i'm not even sure I could be able
to do it, frankly – though I studied for a great amount of time
aspects of that book such as Magic in the past), so I will wait.
Good
luck to anyone who dares.
1 comment:
It's a tough one and I've thought about the same thing.
I've also thought about systems that would be good for a game in Beleriand and the system with the most potential is GURPS 3rd edition using the Castle Falkanstein magic system. I think that would best capture the style of magic we see in the Silmarillion and GURPS is easy to scale for power levels.
I've never had time and energy to bump it up on my gamer bucket list, but I would love to hear about other thoughts on the matter.
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