Additional combat rules Rupert Plumridge
2014/08/02
2014/08/01
#RPGaDAY
1st - First RPG Played
Holmes D&D
2nd - First RPG Gamemastered
AD&D 2nd edition
3rd - First RPG Purchased
Holmes D&D
4th - Most recent RPG purchase
Phantasy Conclave
5th - Most Old School RPG owned
What price glory!?
6th - Favourite RPG Never get to play
Fantasy wargaming by Bruce Galloway
7th - Most “intellectual” RPG owned
I don't know, maybe Rolemaster 2nd edition boxed set (http://www.icewebring.com/ICE_Products/Product_Page.php?product_id=200%20Rolemaster%20Box)
or Chivalry & Sorcery 1st edition
8th - Favourite character
Wizard, magician
9th - Favourite Die / Dice Set
don't know...
10th - Favourite tie-in Novel / Game Fiction
Lotr
11th - Weirdest RPG owned
Spawn of Fashan
12th - Old RPG you still play / read
Powers & Perils
13th - Most Memorable Character Death
memory don't fail me now..
14th - Best Convention Purchase
never been to a convention
15th - Favourite Convention Game
I think "The One ring"
16th - Game you wish you owned
Real wonders and tremendous gambits
17th - Funniest Game you’ve played
Cthulhutech, Ravenloft
don't know
19th - Favourite Published Adventure
Maze of Zayene
20th - Will still play in 20 years time…
Rolemaster
21st - Favourite Licensed RPG
Merp
22nd - Best Secondhand RPG Purchase
can't remember...
23rd - Coolest looking RPG product / book
Phantasy Conclave
24th - Most Complicated RPG Owned
I suppose C&S 1st or Spawn of fashan
25th - Favourite RPG no one else wants to play
Powers & Perils
26th - Coolest character sheet
Powers & Perils
27th - Game You’d like to see a new / improved edition of…
Bifrost, What price glory?!
28th - Scariest Game you’ve played
Cthulhu dark ages
29th - Most memorable encounter
don't remember...
30th - Rarest RPG Owned
Spawn of fashan maybe...or Phantasy conclave
31st - Favourite RPG of all time
My favourite rpg of all time is a combination of Rolemaster 2nd edition and
Chivalry & Sorcery 1st edition.
Another one would be a merge of Bifrost and What price glory?!
2014/07/30
2014/06/03
Obscure RPG appreciation day 2014: who is the winner
And the winner for 2014 is....Roguelantern!
He attained a great achievement and i am quite impressed by the work that he accomplished, together with other persons who helped him along the way.
In order to clarify things, i will make use of an article posted here, i hope the blogger won't get offended but he summarized things pretty well.
[...]The Secret Treasure of Raguoc in Acirema Dungeons, the first ever Finnish role-playing game, has been made available in English! The books are free PDF downloads at the Rogue Lantern blog.
Written by Risto “Nordic” Hieta and first released in 1986 and very difficult to find nowadays, Acirema is a rather basic dungeon crawl RPG – indeed, no other mode of play is really discussed, and the core of the game is about the characters venturing into the bowels of Acirema Mountain where the evil Raguoc has hidden his treasure. There are dragons, and giants, and dwarves and evil wizards guarding it. Nevertheless, as far as introductions to role-playing go, it’s a pretty fair work. There’s an emphasis on creative solutions and advice on handling negotiation between player characters and NPCs. There are also a couple of clever ideas that I haven’t seen elsewhere
So, read the whole story here and download this new OSR game from Finland!
You won, so please post your e-mail below so that i can contact you for the prize(or if you prefer that i fill the form on your website, just let me know)
He attained a great achievement and i am quite impressed by the work that he accomplished, together with other persons who helped him along the way.
In order to clarify things, i will make use of an article posted here, i hope the blogger won't get offended but he summarized things pretty well.
[...]The Secret Treasure of Raguoc in Acirema Dungeons, the first ever Finnish role-playing game, has been made available in English! The books are free PDF downloads at the Rogue Lantern blog.
Written by Risto “Nordic” Hieta and first released in 1986 and very difficult to find nowadays, Acirema is a rather basic dungeon crawl RPG – indeed, no other mode of play is really discussed, and the core of the game is about the characters venturing into the bowels of Acirema Mountain where the evil Raguoc has hidden his treasure. There are dragons, and giants, and dwarves and evil wizards guarding it. Nevertheless, as far as introductions to role-playing go, it’s a pretty fair work. There’s an emphasis on creative solutions and advice on handling negotiation between player characters and NPCs. There are also a couple of clever ideas that I haven’t seen elsewhere
So, read the whole story here and download this new OSR game from Finland!
You won, so please post your e-mail below so that i can contact you for the prize(or if you prefer that i fill the form on your website, just let me know)
2014/05/30
2014/05/29
Ysgarth 6th edition got! (and trying to find a review - help needed)
Today i bought Ysgarth 6th edition (this one).

I already had a previous version of the game, but not complete, so i decided i had to get it. I don't know why, but Ysgarth has been on my mind recently.
I read Ysgarth for the first time after being already acquainted with Powers & Perils rpg, so i was "strong" enough to grasp its concepts instead of hopelessly drowning into it (in fact, that's what i said some time ago to my players: if you manage to grasp P&P rpg, you won't fear anything anymore).
Ysgarth is a strange combination of P&P and Rolemaster, in a certain sense.
There are a lot of formulaes (like P&P) but at the same time (particularly in the 6th edition that i bought today) there are supplemental tables for many rules (that is, first of all they describe to you the official rule and afterwards you find a table next to it where there are alternate approaches that you can choose instead of the standar mechanic).
Ysgarth fascinates me a lot and maybe it will replace in my heart the postion currently held by Powers & Perils someday in the future.
I'll post more as soon as the book (104 pages) reaches me.
In the meantime, i was quite surprised in not being able to find Ysgarth review neither in Dragon magazine nor in White dwarf issues.
The only review that i could find was in a Space gamer issue (#83).
How is this possible? Am i just blind or can you help in finding other Ysgarth reviews?
I find it odd that there exists only the SG review of this game, albeit Ysgarth has never been a well-known fantasy rpg.
I already had a previous version of the game, but not complete, so i decided i had to get it. I don't know why, but Ysgarth has been on my mind recently.
I read Ysgarth for the first time after being already acquainted with Powers & Perils rpg, so i was "strong" enough to grasp its concepts instead of hopelessly drowning into it (in fact, that's what i said some time ago to my players: if you manage to grasp P&P rpg, you won't fear anything anymore).
Ysgarth is a strange combination of P&P and Rolemaster, in a certain sense.
There are a lot of formulaes (like P&P) but at the same time (particularly in the 6th edition that i bought today) there are supplemental tables for many rules (that is, first of all they describe to you the official rule and afterwards you find a table next to it where there are alternate approaches that you can choose instead of the standar mechanic).
Ysgarth fascinates me a lot and maybe it will replace in my heart the postion currently held by Powers & Perils someday in the future.
I'll post more as soon as the book (104 pages) reaches me.
In the meantime, i was quite surprised in not being able to find Ysgarth review neither in Dragon magazine nor in White dwarf issues.
The only review that i could find was in a Space gamer issue (#83).
How is this possible? Am i just blind or can you help in finding other Ysgarth reviews?
I find it odd that there exists only the SG review of this game, albeit Ysgarth has never been a well-known fantasy rpg.
2014/05/27
And now i have a copy of the rarest old school fantasy rpg ever published.
LINK 1
LINK 2
and some photos that i took today:
Now you may ask what i would like to do with all the rare material that i have: in particular, i am referring to Acquitaine (see above photos), Nimolee (an alternate version of OD&D that i managed to obtain some months ago), What price glory!?, and Bifrost, Castle perilous, Daemon (an obscure fantasy rpg from 1987 no one seems to be aware about - link here)
I would like to write some clones based on some of these games in the future, or at least share this knowledge in some way.
It took me years in collecting all these precious obscure games and they should really be played nowadays in 2014 by OSR fans, believe me because i gave each of them a cursory reading and i realized their potential.
In the meantime, my original 1984 boxed set copy of Phantasy Conclave is waiting for me and hopefully it will reach my abode soon.
After that happening, i wil say farewell to my collecting obsession because there won't be anything left in the field of old fantasy rpg's that i miss.
You are advised, don't stay here if you want to listen to anything dungeons & dragons related!
Enjoy your stay and become a follower if you want to know all the rest.
LINK 2
and some photos that i took today:
Now you may ask what i would like to do with all the rare material that i have: in particular, i am referring to Acquitaine (see above photos), Nimolee (an alternate version of OD&D that i managed to obtain some months ago), What price glory!?, and Bifrost, Castle perilous, Daemon (an obscure fantasy rpg from 1987 no one seems to be aware about - link here)
I would like to write some clones based on some of these games in the future, or at least share this knowledge in some way.
It took me years in collecting all these precious obscure games and they should really be played nowadays in 2014 by OSR fans, believe me because i gave each of them a cursory reading and i realized their potential.
In the meantime, my original 1984 boxed set copy of Phantasy Conclave is waiting for me and hopefully it will reach my abode soon.
After that happening, i wil say farewell to my collecting obsession because there won't be anything left in the field of old fantasy rpg's that i miss.
You are advised, don't stay here if you want to listen to anything dungeons & dragons related!
Enjoy your stay and become a follower if you want to know all the rest.
2014/05/01
The Obscure fantasy rpg appreciation day 2014: the SECOND contest!
This was the first contest.Remember?
Every blogger who wish to participate in the event, will have to write a post centered around an obscure/lesser known old-school fantasy rpg, of the kind i write about here on my site (to get a rough idea)..
The post can contain anything related to that game: a rant, a deep analysis, new material, much like the posts created by enthusiasts from all over the blogosphere one year ago.
The game must be fantasy genre and must have been published between 1975 and 1989. These are the two basic and mandatory rules to be followed.
You have 30 days from now to make your post.
You may have noticed that some hidden gems has been recently unveiled by me on these pages, so you have an advantage now, since you could dig something out of those games as well.
I will choose the best post among those that will be published and then bestow my gift.
So, time to share the love for obscure fantasy role-playing games of the past!
You have plenty of time ahead of you to write your shining post. Good luck.
The gift this time will be a surprise for the winner.
Who gets the first swing? (Dragon magazine 71)
I'm adopting this method for initiative, as found in Dragon magazine issue 71.Inititative in Powers & Perils is normally based on weapon lenght, whereas the clever method presented in that issue has separate tables for weapon lenght and weapon speed when you are in close combat situations.
I know that that article had been praised somewhere and so i decided to give it a read. It's cool, and it even has tables for all of the monsters found in Monster manual for ad&d 1st edition.
So, what i did was basically to change the weapon lenght values as found in book II of P&P and i used those values as weapon speeds instead.
Once you got to know what weapon speed you have (fastest weapons are thrown ones, which get a WS of just 1), you subtract from that value your bonus in strenght and dexterity and at that point you have your "attack priority number".
You should subtract your "experience level" as well, but i skipped those passage because in P&P the speed of monsters attacks is based on their OCV (same as hit dices in AD&D), so i couldn't add those value for calculating the total speed of player characters in combat, otherwise they would have add an obvious advantage over monsters.
If you use a slow weapon (such as a two-handed sword), you start with a weapon speed of 8. Let's say you are a strong fighter then you have bonuses of +1 both in strenght and dexterity, so your actual attack priority value is 6 (8-2).
You roll 1D10 for initiative. The lowest score, the better. You roll a 5, so 5+6=11, that's your initiative speed total for that round.
I decided to only use the IN RANGE modifiers and not the CLOSING modifier from the article cited, to speed up things a little bit, but all in all i'm pretty satisfied at how initiative now works in my game, because i thought the rule in P&P was limited, for the simple reason that it took into account just weapon lenght and consequently a character with a longer weapon ALWAYS attacked first in each round. That seemed a little weird in my humble opinion.
Yes, Powers & Perils is almost perfect as for rules details (together with its closest rivals Rolemaster and Chivalry & Sorcery), but sometimes you found odd rules even in the most detailed systems.
2014/04/26
Chivalry & Sorcery 2nd edition
Need i say more?
Probably, the best fantasy rpg ever written.
The second edition of Chivalry & Sorcery includes three core rulebooks.
Book 1 discusses character creation, special character traits, experience and advancement, and an introduction to fantasy role-playing games.
Book 2 discusses combat, feudal age economics, and tournaments.
Book 3 discusses magic, magical combat, demons, beasts, monsters, non-player characters, and the undead.
All three books contain lots of charts and illustrations.
Probably, the best fantasy rpg ever written.
The second edition of Chivalry & Sorcery includes three core rulebooks.
Book 1 discusses character creation, special character traits, experience and advancement, and an introduction to fantasy role-playing games.
Book 2 discusses combat, feudal age economics, and tournaments.
Book 3 discusses magic, magical combat, demons, beasts, monsters, non-player characters, and the undead.
All three books contain lots of charts and illustrations.
2014/04/25
Krabat: The Sorcerer's Apprentice (1978)
Krabat, a beggar boy in early 18th century Lusatia, is lured to become
an apprentice to an evil, one-eyed sorcerer. Together with a number of
other boys, he works at the sorcerer's mill under slave-like conditions
while learning black magic, such as guising himself as a raven and other
animals. Every Christmas one of the boys has to face the master in a
magical duel of life and death, where the boy never stands a chance
because the master is the only person who is allowed to use his secret
grimoire: The Koraktor, or the Force of Hell.
One Easter while performing an annual ritual near a small village, Krabat meets a girl and falls in love, but has to keep the romance secret in order to protect her. After witnessing his friends one after one being helplessly slaughtered by the master every Christmas, Krabat starts to sneak up at night to study the forbidden book. On the last page of the book, Krabat finds a phrase saying: "Love is stronger than any spell." This is used when he ultimately has to defeat his master for the sake of love.
One Easter while performing an annual ritual near a small village, Krabat meets a girl and falls in love, but has to keep the romance secret in order to protect her. After witnessing his friends one after one being helplessly slaughtered by the master every Christmas, Krabat starts to sneak up at night to study the forbidden book. On the last page of the book, Krabat finds a phrase saying: "Love is stronger than any spell." This is used when he ultimately has to defeat his master for the sake of love.
2014/04/20
You have never witnessed such an event in the OSR until today
Where i unveil one of the most mysterious gems of the old-school history: SPAWN OF FASHAN.
Yes, i'm not kidding and you are not dreaming.
You may have heard about this on forums and elsewhere, and you should already know that an aura of legend surrounds this product.
Catacomb librarian believes this game from the past is actually playable and that hidden inside its convoluted pages lies something dormant.
I promised i would offer this and i keep my promises.
So today, more than any other day since i opened this blog i daresay:
if you want to listen again about dungeons & dragons and the like, go to any blog out there and you'll be satisfied- but if your thirst cannot be quenched by that, then continue your journey here.
I won't be squandering my time with what is already known to the masses.
Thank you for having been with me until today, let's rejoice.
DOWNLOAD LINKS: ask in comments
Yes, i'm not kidding and you are not dreaming.
You may have heard about this on forums and elsewhere, and you should already know that an aura of legend surrounds this product.
Catacomb librarian believes this game from the past is actually playable and that hidden inside its convoluted pages lies something dormant.
I promised i would offer this and i keep my promises.
So today, more than any other day since i opened this blog i daresay:
if you want to listen again about dungeons & dragons and the like, go to any blog out there and you'll be satisfied- but if your thirst cannot be quenched by that, then continue your journey here.
I won't be squandering my time with what is already known to the masses.
Thank you for having been with me until today, let's rejoice.
DOWNLOAD LINKS: ask in comments
2014/04/12
Nothing should remain recondite for the future generations
Those who follow this blog (126 until now) know that i am basically here to get rid of Dungeons & dragons and to spread the gospel of all the other OLD SCHOOL fantasy role-playing games.
Well, i made some effort until now and there is more to come, but know that i won't be here forever.
I am actually planning to close this blog by November, 2014.
It is becoming increasingly difficult to write posts on a regular basis, but i still want to do something for the benefit of future generations of players.
Since i can help, i will. And then i will have reached my aim and i can disappear.
After all, what is important are the games, so at some point there won't be need to write anymore. If one person after coming to know a new rpg decides to quit playing D&D in order to give that game a chance, i will have reached my goal.
We are in 2014 now, fantasy rpg history started forty years ago and it is so disheartening to see people still playing Dungeons & Dragons as if nothing else existed.
But they are not guilty, the problem is the lack of information, the lack of availability of these old games. They are usually just something collected by greedy persons who store them in the glass case and then throw away the key.
The only fantasy rpg that i miss in my collection is "Phantasy conclave", with this exception i own every fantasy rpg listed in the rpg encyclopedia website.
This is why my perspective has always been different from that of other bloggers and i never felt the need to be affiliated with any of them, avoiding to have a blogroll.
Everyone is free to take the path he desires, my path has been that of discovering, of studying. And i found out many amazing things! If you read my blog, chances are that the same flame is burning inside you.
So, don't be sad now for what i wrote and let's continue this voyage together.
There is still a bright horizon ahead...follow my steps.
INFO: http://rpggeek.com/rpgitem/57062/lands-of-adventure
Well, i made some effort until now and there is more to come, but know that i won't be here forever.
I am actually planning to close this blog by November, 2014.
It is becoming increasingly difficult to write posts on a regular basis, but i still want to do something for the benefit of future generations of players.
Since i can help, i will. And then i will have reached my aim and i can disappear.
After all, what is important are the games, so at some point there won't be need to write anymore. If one person after coming to know a new rpg decides to quit playing D&D in order to give that game a chance, i will have reached my goal.
We are in 2014 now, fantasy rpg history started forty years ago and it is so disheartening to see people still playing Dungeons & Dragons as if nothing else existed.
But they are not guilty, the problem is the lack of information, the lack of availability of these old games. They are usually just something collected by greedy persons who store them in the glass case and then throw away the key.
The only fantasy rpg that i miss in my collection is "Phantasy conclave", with this exception i own every fantasy rpg listed in the rpg encyclopedia website.
This is why my perspective has always been different from that of other bloggers and i never felt the need to be affiliated with any of them, avoiding to have a blogroll.
Everyone is free to take the path he desires, my path has been that of discovering, of studying. And i found out many amazing things! If you read my blog, chances are that the same flame is burning inside you.
So, don't be sad now for what i wrote and let's continue this voyage together.
There is still a bright horizon ahead...follow my steps.
INFO: http://rpggeek.com/rpgitem/57062/lands-of-adventure
2014/03/20
Catacomb librarian has been banned from the OSR community!
Yes, as you can see i just wrote that"if you make a search on Google you will find The Complete Warlock and Warlock tower".
In fact, you can see for yourself: it is enough to type "complete warlock" pdf, that's all you have to do in order to find the link to the 7chan board and afterwards being redirected to the proper link.
But i didn't provide ANY links, i just said that, namely- that by making a query on google will enable you to find them.
I didn't even suggest which words this query may be composed of.
This was enough- apparently, to irritate the moderator of the board (who has a blog called Greyhawk grognard IIRC) and he decided to ban me.
Yes, i canot post anymore on that board. And of course i cannot re-register.
But i don't care. You will find me here anyway.
So my friends, from now on be smart and do NOT tell anyone that if you use google you may end up finding pharmacies online where you can buy drugs without prescriptions or other nasty things. That is enough to be banned forever from a community or who knows what else might happen to you.
Congratulations, idiot moderator. Now i won't be able to give ideas and suggestions in your board and i certainly won't be able to reach your big audience.
But whoever wants to hear me is going to find me here. I was just trying to tell people interested in the OSR that they might benefit from an important
game which was floating over there in cyberspace.
I never said where you could find it.
Here you can see the pics.
In fact, you can see for yourself: it is enough to type "complete warlock" pdf, that's all you have to do in order to find the link to the 7chan board and afterwards being redirected to the proper link.
But i didn't provide ANY links, i just said that, namely- that by making a query on google will enable you to find them.
I didn't even suggest which words this query may be composed of.
This was enough- apparently, to irritate the moderator of the board (who has a blog called Greyhawk grognard IIRC) and he decided to ban me.
Yes, i canot post anymore on that board. And of course i cannot re-register.
But i don't care. You will find me here anyway.
So my friends, from now on be smart and do NOT tell anyone that if you use google you may end up finding pharmacies online where you can buy drugs without prescriptions or other nasty things. That is enough to be banned forever from a community or who knows what else might happen to you.
Congratulations, idiot moderator. Now i won't be able to give ideas and suggestions in your board and i certainly won't be able to reach your big audience.
But whoever wants to hear me is going to find me here. I was just trying to tell people interested in the OSR that they might benefit from an important
game which was floating over there in cyberspace.
I never said where you could find it.
Here you can see the pics.
2014/03/17
2014/03/11
Why everybody should quit playing Dungeons & Dragons
- The Complete Warlock
- 1st ed (1975) The SPARTAN
- 1st ed by Robert Cowan, Dave Clark, Kenneth M. Dahl, Nick Smith (1978) Balboa, Inc.
- This was a variant ofDungeons & Dragons. It which originally appeared in issue #9 of "The Spartan" simulation gaming journal as an article entitled "Warlock: or How to Play D&D Without Playing D&D". It later appeared as a product from Balboa, Inc. It had two supplements, "Warlock's Tower" in 1979 (with new monsters, new rules for thieves, and many new magic items) and "The Warlock Menagerie" in 1980 (with over 100 new monsters and other new material).
From the introduction:
"A few years ago, the first copies of a new game called Dungeons and Dragons appeared on the market. Fantasy fans and gamers in general were enthralled at the possibilities. Most of them became hooked on the game, due to its unusual and imaginitive nature. You could actually do unusual things: slay dragons, rescue the downtrodden, and just grab loot.
When our group first started playing the game, our overall reaction was that it had great ideas, 'but maybe we should change the combat system, clarify the magic, and re-do the monsters.' Warlock is not intended to replace D&D, and, indeed, would not exist without that classic game. What we have tried to do is to present a way of expanding D & D without the contradictions and loopholes inherent in the original rules and the various supplements. By putting together one set of rule changes and interpretations and playing by them for three years, we have developed something that works pretty well. We spent a considerable amount of time working out a solid combat system, a coherent magic system, and a more flexible way of handling monsters as monsters, rather than as men dressed up in gorilla suits. We have been (rightly) accused of making D&D into a different game altogether, but we think it is an enjoyable one, and hope you do, as well."
http://goo.gl/wg5IPh
http://zenopusarchives.blogspot.it/2012/02/warlock-or-how-to-play-d-without.html
http://www.kickassistan.net/2014/02/warlock-week.html
....These are all books or games that deserve to be read and not lay in the shadows of mystery - being simply entries on a website.
All were purchased at some expense and scanned for the sole purpose of sharing them and again not letting them fall into the annals of history.
Liberated from the days of lore - I present some treasures from the early days of D&D...
The Complete Warlock
DOWNLOAD LINK: ask in comments
Warlock's Tower
DOWNLOAD LINK: ask in comments
2014/03/01
March Madness OSR challenge
- What was the first roleplaying game other than D&D you played? Was it before or after you had played D&D?It was Powers & Perils. It was after AD&D 2nd edition, that I played extensively through many years.
- What was the first character you played in an RPG other than D&D? How was playing it different from playing a D&D character?Again, Powers & Perils. It was quite different. I had the feeling that my character was more real- at first you may think that this is because there are many stats on your sheet, but eventually the feeling doesn't vanish, I ended up having in front of me a character who was more “flesh & bone” -also, the feeling you got when the character develops was different from D&D and I was more satisfied. Last but not least, during combat there is the feeling of danger and menace (weapons may broke, you parry with the shield, armor absorbs damage, you can hit severe damage if you roll particularly low scores, etc..it was grim & gritty but fast. I appreciated that a lot.
- Which game had the least or most enjoyable character generation?Rolemaster and P&P. They both had in my opinion the most enjoyable character generation. But keep in mind that I love complicated and math-heavy games, so others might abhor the character generation process found in those games.
- What other roleplaying author besides Gygax impressed you with their writing?This is a very good question because it gives me the chance to stress how I feel that the historical development of the hobby should be treated with more respect and attention.This is a field of study, no more and no less than other fields (just take into account that some 40 years have elapsed since the beginning of this hobby) so the one we are currently living must necessarily be an era of comparison (comparative studies). That said, I must say that I was surely influenced by Richard Snider but the author who most impressed me so far is without doubt Ed Simbalist. I posted something on my blog in the past (scans taken from the fanzine called “Underworld Oracle”, but I also had the opportunity to read his contributions to “Alarums & Excursions”, and..no way guys, he's the man who understands what a fantasy rpg experience at a table should be like. I agree on basically everything that he says, and I admire his verbiage, his attention to details, his overall frame of mind and his perpetual struggling to pursue the Illusion (capital letter not mine), whilst sitting at a game table- which I believe is exactly the final aim of this kind of games. Also,we should treat Richard Snider (author of “Powers & Perils”) with more respect and interest because we often forget that, in addition to creating a fantasy game of his own from scratch- he developed another old-school fantasy rpg with no other than a titan such as Dave Arneson (“Adventures in fantasy” was the outcome of their collaborative effort).Besides Ed Simbalist, the other author (albeit not in the rpg field) who had the biggest impact and influence on my mind and imagination is without a doubt Clark Ashton Smith. He just casts his shadow on my mind always, and I even run sessions where my players where involved in some of his extra-terrestrial stories (namely, “The Maze of Maal Dweeb”). I cite CAS because his influence is visible at my gaming table. I remember when I first discovered the man- after reading three tales I was just flabbergasted and I just wondered: “who the hell is this man who is capable of conveying this ineffable visions and feelings in me?- I just sank into his tales ever since and abandoned Lovecraft entirely.
- What other old school game should have become as big as D&D but didn’t? Why do you think so?If you mean games that would have deserved to become as big as D&D, then the answer is: many. But among them there are some that- although works of art- (for instance, “Chivalry & Sorcery”) couldn't have achieved that status because they were kind of addressed to a niche of public, mainly because of their heavily medieval attention to details which some might dislike or just not been sought for. But not taking into account C&S, as I said before I am absolutely sure that there have been published in the past fantasy games which should have become as big as D&D. In this case, old fantasy rpgs I can mention are in particular those “alternative” version of OD&D, namely: “The Compleat Warlock”, “What price glory?!” at the very least, maybe even Bifrost if it was published extensively in America back in time. I also think that “Arduin trilogy” should have been played alone independently of OD&D and regarded as a stand-alone game. I am sure many persons played it that way and found it superior to OD&D.
- What non-D&D monster do you think is as iconic as D&D ones like hook horrors or flumphs, and why do you think so?I don't know. I must admit that I often use AD&D monsters although I play other fantasy rpg's, so I cannot recall at the moment of a particular monster found in, say, P&P which is as iconic as D&D one.
- What fantasy RPG other than D&D have you enjoyed most? Why?Probably Rolemaster and Chivalry & Sorcery. A mention goes to WPG as well, though I never had the chance to actually play it- but a cursory reading was very inspiring. Back to the question, I enjoyed most Rolemaster (speaking of 2nd edition boxed set and 1st edition) because I have always been fascinated by it and by its deluge of charts. Playing it gives me a sense of real immersion into a phantasmagorical and fantastic illusion mainly because of its extreme rules details. Chivalry & Sorcery has probably the most inspiring character generation method ever devised. Astrological influence, the time frame of the flow of the game, and the magic system which gives you thrills because it conveys a tremendous sense of the mystical.
- What spy RPG have you enjoyed most? Give details.I never played a spy rpg.
- What superhero RPG have you enjoyed most? Why?Same as previous question.
- What science fiction RPG have you enjoyed most? Give details.Spacemaster, mainly because of the same reasons given for Rolemaster. The details and seriousness of the game system. I have been fascinated by Cthulhutech as well, I love the idea of Coc dark gods descending physically from the space above...
- What post-apocalyptic RPG have you enjoyed most? Why?Never played such a kind of game.
- What humorous RPG have you enjoyed most? Give details.Same as previous question.
- What horror RPG have you enjoyed most? Why?Cthulhu Dark Ages, because I find it fascinating and it is the only way I can hope to run a game in Averoigne style (Clark Ashton Smith's setting)
- What historical or cultural RPG have you enjoyed most? Give details.Never played such a kind of game
- What pseudo or alternate history RPG have you enjoyed most? Why?Never played such a kind of game.
- Which RPG besides D&D has the best magic system? Give details.As I said before, undoubtedly Chivalry & Sorcery 1st and 2nd edition. If you go to forums around the web, you'll probably end up finding similar praises of it. The authors of the game knew it well, in fact they commend it in the books and explain how much time and energy they devoted to it. Apart from C&S, the second best fantasy magic system is that found in WPG. I am going to cover it on my blog in the future.
- Which RPG has the best high tech rules? Why?Honestly I don't know. I am not particulary involved in this kind of games. Nonetheless, I would like to read more carefully “Alien” rpg by Leading edge games because I suspect its way of handling combat using high-technology weapons is detailed and realistic and also because I am a fan of Alien movies.
- What is the crunchiest RPG you have played? Was it enjoyable?Well, maybe Powers & Perils is the crunchiest but only if you use all of the rules at the same time.But perhaps Rolemaster and C&S are even crunchier than it. There are several optional rules in the books (P&P),such as keeping track of the fatigue value weapons and armours. In this case, if players cooperate with the game master (especially in keeping track of the blows striken at monsters and the like) the game can flow smoothly. In the end, I think we should in general be less fearful of so-called “crunchy” rpgs, because it's all a matter of exposure to it and time devoted to master the rules, however difficult they may seem at a first glance. Once you master the rules and the game has come to reside inside your brain, that's it. And yes, P&P was enjoyable!
- What is the fluffiest RPG you have played? Was it enjoyable?Moldway Dungeons & Dragons. I just feel limited by it. I can't conceive I have to choose a class or profession (I think there only should be warriors and magicians in a fantasy games, and maybe rogues), and what are all those numbers for different saving throws? No, not my cup of tea. If I were to use saving throws, i'd never have my players write them on their character sheets, their very names spoil them of their appeal.Anyway, I am digressing.But I do love AD&D 1st editon!
- Which setting have you enjoyed most? Why?Al-Qadim, Ravenloft and Midnight rpg setting. Reasons: I love “A thousand and one nights” tales, horror setting (particularly gothic ones with werewolves and vampires), and I was struck by Midnight rpg setting the first time I read it. I find that the idea of a world where the Dark Lord has already vanquished the Good and is ruling over all is fascinating and inspiring.
- What is the narrowest genre RPG you have ever played? How was it?I would like to play “Bunnies & Barrows” by Fantasy games unlimited
- What is the most gonzo kitchen sink RPG you ever played? How was it?Arduin trilogy (that I own, read but sadly not played yet).
- What is the most broken game that you tried and were unable to play?Maybe AD&D 1st edition (i'm talking here about the first time i tried it, i was young and got confused).It had rules hidden everywhere and special cases that not everyone make use of. But it works, and I think part of its appeal stems from this very aspect, together with Gygax's bizantine style of writing.
What is the most broken game that you tried and loved to play, warts and all?Again, Arduin Trilogy25 .Which game has the sleekest, most modern engine? Very difficult question. I feel that I am the least inclined person able to reply to this, because I basically dislike “sleek” engine, whereas I am always attracted to convoluted game mechanics.
26 What RPG based on an IP did you enjoy
most? Give details.
Conan rpg by Mongoose
publishing, because it has lot of geographical and historical info
on the different regions of the hyborian world, and I revel in that,
having been a fan of Conan comics since I was a teenager. Also, MERP
because its geographical modules are still unparalleled today, and
i'm sorry for Cubicle 7 but...wake me up when they will be able to
publish a module such as Gorgoroth by ICE and so forth.
27 What IP (=Intellectual Property, be it
book, movie or comic) that doesn’t have an RPG deserves it? Why?
Clark Ashton Smith's
Averoigne or any other cycles, and Tolkien's Silmarillion. Need I say
why?
28 What free RPG or what non-English RPG did
you enjoy most? Give details.
Barbarian of Lemuria.
Because I can recreate a Conan-esque feeling without having to pay
for “Crypts & things”.
29 What OSR product have you enjoyed most?
Explain why.
Among the new ones, I
recently liked a lot “Bits of darkness: dungeons” that I bought
on rpgnow.
30 Which non-D&D supplemental product
should everyone know about? Give details.
Central casting: "Heroes of Legend"
31 What out-of-print RPG would you most
like to see back in publication? Why?
Very interesting
question but difficult to answer with certainty. I think the
candidates are “What price glory?!” and “Bifrost”. The
reason is (not taking into account their value as exceptional
old-school fantasy role playing games), that both of them suffered
from poor circulation in the past due to different reasons. WPG was
self-published in 1978 and I suspect it circulated in no more than
some hundred copies, while Bifrost (197...) never really found
circulation in the U.S. It was published in UK and I recall having
read somewhere (maybe it was a review on White dwarf but i'm not
sure) that, as I said, in the American market was not flooded with
copies of it (don't ask me why, but maybe this is a reason behind
its obscurity and lack of spread).
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