Adventures, imagination: this is the problem.

I am obsessed with systems, rules. Years spent finding the most enchanting ruleset which was ever devised by human fancy, but when i pause i realize that the real problem are adventures, and at times the question of the rules appear silly to me, devoid of true meaning.

Regardless of the system used- nay, even if it existed just one and only rule system to adopt and no alternatives, the problem is to be able to devise adventures, the problem is IF adventure ideas can arise in your brain, the doom might be the lack of imagination.

Whence to find ideas for adventures? Whence to obtain inspiration when the imagination is silent?

When i have played all of the adventures contained in Dungeon magazine issues, together with those modules published by TSR, what will i do? Can i rely on my imagination always, without fault?

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